Timing Rules

SEAJBL Timing Rules
Championship Division
Championship Division

 

Game Clock & Timing Rules

  • Under 12, 14: 4 quarters of 8 minutes each.
  • Under 16, 18: 4 quarters of 10 minutes each.
  • The clock stops on every whistle throughout the game and for made field baskets in the final 2 minutes of the last quarter.
  • Quarter-time and three-quarter-time breaks last 1 minute each.
  • The halftime break lasts 2 minutes.

 

Time-Outs

  • Each team gets 2 time-outs in the first half.
  • In the second half, teams are allowed 3 time-outs, with a maximum of 2 time-outs when the game clock shows 2 minutes or less in the final quarter.
  • The clock will be stopped for all time outs.

 

Shot Clock

  • The 24-second shot clock applies to all games for 16U & 18U.
Division One
Division One

 

Game Clock & Timing Rules

  • Under 12, 14, 16, 18: 4 quarters of 10 minutes each.
  • The clock will stop on every whistle in the last 1 minutes of the 2nd quarter and for every whistle and made field baskets in the final 2 minutes of the last quarter.
  • A running clock will be applied for all others aspects of game play.
  • Quarter-time and three-quarter-time breaks last 1 minute each.
  • The halftime break lasts 2 minutes.

 

Time-Outs

  • Each team gets 2 time-outs in the first half.
  • In the second half, teams are allowed 3 time-outs, with a maximum of 2 time-outs when the game clock shows 2 minutes or less in the final quarter.
  • The clock will be stopped for all time outs.

 

Shot Clock

  • The 24-second shot clock applies to all games for 18U only.
Overtime Rules
Overtime Rules

 

Overtime is only applicable for Cross Pool Grading (16U & 18U) games and Finals (all age groups).

All other games, when the score is tied at the end of regulation, a draw will be applied for both teams.

  • All timing rules above apply.
  • After a 1-minute break, an additional 3-minute overtime period will be played.
  • Teams will continue playing in the same direction as before.
  • All fouls carry over from regulation time.
  • Each team is allowed one (1) time-out per overtime period.
  • If further overtime periods are needed, the same rules will apply until a winner is determined.
Final Target Score (FTS)
Final Target Score (FTS)

 

Final Target Score (FTS), also known as Elams Ending, will be applied for all 12U and 14U grading games and crossover games only:

  • FTS is only applied if the score margin is 5 points or less at the first stoppage under 3 minutes in the 4th quarter.
  • At that point, the game clock is turned off and replaced by a target score format.
  • The target score is calculated by adding 5 points to the leading team’s score at the time of the stoppage.
  • The game continues until one team reaches the target score — no time limit and no overtime.
  • The scorer notifies referees and teams when FTS is triggered.
  • This timing will be trialled for 2025/26 season and reviewed for future seasons.
Shot Clock Rules
Shot Clock Rules

 

  • Teams have 24 seconds to attempt a shot after gaining possession.

  • A shot attempt must be released before the shot clock expires, and the ball must touch the ring.

  • The shot clock resets to 14 seconds if:

    • An offensive rebound occurs after a missed shot that hits the ring.

    • A defensive foul or violation occurs in the frontcourt.

  • The shot clock resets to 24 seconds if:

    • The defensive team gains clear possession of the ball.

    • A foul or violation occurs in the backcourt.

  • If the ball goes out of bounds and possession stays with the offensive team:

    • If 14 seconds or more remain on the shot clock, no reset occurs.

    • If less than 14 seconds remain, the shot clock resets to 14 seconds.

  • The shot clock stops when:

    • The referee blows the whistle (e.g., foul, violation, timeout).

    • A field goal is scored (and possession changes).

  • The shot clock does not reset if:

    • The ball is deflected by the defense but the offense retains possession (unless the ball hits the ring).

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